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Thank you for generously adding the box art, manuals, and updated rom! I wish I was in a financial spot to support NES devs like you on the Kickstarter campaigns. I've played this whole series through on the older roms and loved them all! I plan to play your Orebody games as well. It was nice to be able to update my Windows shortcuts with icons I made from the new art!

Shout out to my recent backers and to people like you who have supported my creative efforts. I appreciate you.

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Great looking NES titles (and not too bad gameplay-wise from the couple of demos I played)! Our preservation group is fairly close to a complete NES rom collection, including numerous known homebrew, oddball Asian carts, etc. Our preservation group focuses on homebrew, indie, solo dev, and obscure titles to help minimize how many are lost to history.

I’d love to do a review article on all 5 (+demo for Orebody) as well as snag all for our archive. Are you willing to do some sort of discount if I purchase all 5? Perhaps a buy 4 and you’ll throw in the 5th game’s rom for free? :) If so, I will give your games the Aun Tumerok stamp of approval. If not, that’s cool too.. I’ll still probably end up getting all 5 anyway.

Thanks for reaching out. Love the work you're doing. I can make a one-day bundle with a discount. Let me know, and I can set the bundle to go live.

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I tried both jnes and fceux and both say no mapper found. ;/ Running on win 10.

edit: "mapper 30 not supported at all"

I've definitely played the game using FCEUX. That's the emulator I used when making the game. You might need an updated version. Have you tried MESEN? That's the current emulator I use.

I tried fceux 2.1.4. I'll try to update or look for MESEN. Thanks for the quick response! :)

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Cool!, I love the music!

Is there any plan to share the box art/cover art for use in front ends??

I can put something together and reupload.

Is there any way to save other than save states?

The game was created as a challenge to be completed in a single run, so there are no plans to add a save system. When playing on an emulator or Everdrive/PowerPak, you can utilize save states.

Since posting this, I've implemented a new build that starts players with three lives. It's still a one-run game, but now players have checkpoints and can die up to two times before they get a gameover. It still presents a challenge, but it's more user friendly.