A downloadable game

Buy Now$2.99 USD or more

Want a physical cartridge for Wampus? Reach out on Twitter: @johnvanderhoef

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Wampus is an overhead arcade narrative adventure game developed as a homebrew for the Nintendo Entertainment System (NES).

The wampus live on a planet invaded by colonialists, who farm and mine the land for its natural resources. These resource-stripping activities threaten the local flora and fauna, especially the Mountain Wampus, who get hunted for their treasure.

As a young wampus, players set out to rid the planet of the settler invaders and restore harmony to the land. While a fun lark, Wampus explores themes of environmentalism, conservationism, stewardship of the land, and the destructive nature of colonialism.

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Wampus is the first game in the MULEniverse series, which narratively extends the work of Danielle Bunten Berry's MULE economic simulator game.

The MULEniverse games include:

1. Wampus

2. Wart Worm Wingding

3. Bat Lizard Bonanza

4. Leggite Luta Livre

5. neMULEsis

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Controls

Directional Pad -- move up, down, left, and right

B -- Wampus Claw attack (once unlocked)

A -- Wampus coin projectile (once unlocked)

Hold B and press A -- Wampus Burrow (once unlocked)

Hold A and press B -- Wampus Rock Bomb (once unlocked)

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FOR BEST EXPERIENCE: I recommend getting an original NES controller and a USB adapter for it. You can find one here or here.

For really enterprising types, this game is fully playable on an actual NES. You can use either an Everdrive, a PowerPak, or flash an empty cart, as long as each has mapper 30 support.

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Wampus was made possible thanks to NESMaker, an engine developed to make NES development a reality for people who are not versed in assembly language.

In order to play Wampus, you'll need an NES emulator. I recommend FCEUX. Many emulators do not have mapper 30 support, which is the mapper NESMaker uses for its games. 

Once you have FCEUX downloaded, start it up and open the Wampus.nes ROM. The game should work fine.

FOR MAC USERS: Download OpenEMU for Mac. When you open the program, right click on the Nintendo (NES) category on the left hand sidebar and select "Default Core." Then select FCEU. 

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Music

Princess Quest by Ben Burnes (Abstraction)

Pixel War 1 by Ben Burnes (Abstraction)

Save the City by Ben Burnes (Abstraction)

Out of Time by Ben Burnes (Abstraction)

MULE Theme by Roy Glover, translated to NESMaker by Ben Burnes (Abstraction).

To learn more about Ben Burnes's music, visit: http://www.abstractionmusic.com/

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Wampus is part of the MULEniverse.

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More from this developer: https://johnvanderhoef.itch.io

Purchase

Buy Now$2.99 USD or more

In order to download this game you must purchase it at or above the minimum price of $2.99 USD. You will get access to the following files:

Wampus_DX.zip 205 kB

Development log

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Comments

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(+1)

Great looking NES titles (and not too bad gameplay-wise from the couple of demos I played)! Our preservation group is fairly close to a complete NES rom collection, including numerous known homebrew, oddball Asian carts, etc. Our preservation group focuses on homebrew, indie, solo dev, and obscure titles to help minimize how many are lost to history.

I’d love to do a review article on all 5 (+demo for Orebody) as well as snag all for our archive. Are you willing to do some sort of discount if I purchase all 5? Perhaps a buy 4 and you’ll throw in the 5th game’s rom for free? :) If so, I will give your games the Aun Tumerok stamp of approval. If not, that’s cool too.. I’ll still probably end up getting all 5 anyway.

Thanks for reaching out. Love the work you're doing. I can make a one-day bundle with a discount. Let me know, and I can set the bundle to go live.

(1 edit)

I tried both jnes and fceux and both say no mapper found. ;/ Running on win 10.

edit: "mapper 30 not supported at all"

I've definitely played the game using FCEUX. That's the emulator I used when making the game. You might need an updated version. Have you tried MESEN? That's the current emulator I use.

I tried fceux 2.1.4. I'll try to update or look for MESEN. Thanks for the quick response! :)

(+1)

Cool!, I love the music!

Is there any plan to share the box art/cover art for use in front ends??

I can put something together and reupload.

Is there any way to save other than save states?

The game was created as a challenge to be completed in a single run, so there are no plans to add a save system. When playing on an emulator or Everdrive/PowerPak, you can utilize save states.

Since posting this, I've implemented a new build that starts players with three lives. It's still a one-run game, but now players have checkpoints and can die up to two times before they get a gameover. It still presents a challenge, but it's more user friendly.