A Few More Tweaks
neMULEsis » Devlog
Hey Folks,
More casual testing forced me to make another small update:
- I adjusted the speed of projectiles in order to include fewer frames per player projectile shot. This was a balancing act, and I tried to test it as much as I could in a short time period. The benefit is slightly less slow down. The risk is a chance of the game freezing due to certain abnormal player behavior. This will be something I’ll continue to tweak, but the initial result suggests an even faster-paced game experience that runs just a little smoother.
- That darn Moose Rat midboss in Level 2 kept creating bugs so I changed up how we enter that boss room. This is an attempt to avoid the bug where the boss walks off the screen. It also brings the boss fight more in line with the others, though. Previously it did not have a screen beforehand warning of a boss. While this was meant as a surprise, I think ultimately ending up where we are here might be best and hopefully avoid the occasional weirdness. #gamedevishard
- I ever so slightly changed the Mutant Wart Worm boss fight at the end of Level 2. There was a platform most players would never use, so I moved its location to be both more useful but also a risk.
- Other small changes.
I'm tired. Are you tired?
Cheers,
John
Files
neMULEsis_Early_Access_9.4.21.nes 512 kB
Sep 04, 2021
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neMULEsis
A run and gun NES game!
Status | In development |
Author | John Vanderhoef |
Genre | Action, Shooter |
Tags | 2D, 8-Bit, chiptune, NES (Nintendo Entertainment System), NES ROM, Pixel Art, Retro, Singleplayer |
More posts
- Updated w/ Cover Art and Digital Manual!Oct 31, 2023
- Kickstarter For a Physical ReleaseAug 21, 2023
- Kickstarter Prelaunch Page Now Live!Jul 20, 2023
- Big Update!Feb 25, 2023
- New Update Coming Soon...Feb 23, 2023
- Muleniverse Kickstarter UpdateNov 01, 2022
- Small UpdateAug 28, 2022
- Creator Day Sale!Jul 29, 2022
- Updated Camera and MoreApr 27, 2022
- Fixed Player Projectile Graphical GlitchMar 09, 2022
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