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neMULEsis
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Devlog
Updated w/ Cover Art and Digital Manual!
October 31, 2023
by
John Vanderhoef
4
Hey Mule Soldiers! Thanks to a recent Kickstarter for this series of games, I was finally able to produce a manual for Nemulesis. As a result, I am updating the download ZIP to include the cover art a...
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Kickstarter For a Physical Release
August 21, 2023
by
John Vanderhoef
4
Hey Donkey Soldiers, I'm happy to announce that the Kickstarter for the physical NES release for Nemulesis (and Leggite Luta Livre) is live and already fully funded! This will be the only opportunity...
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Kickstarter Prelaunch Page Now Live!
July 20, 2023
by
John Vanderhoef
6
Hey Donkey Soldiers, The prelaunch page for the Nemulesis physical release Kickstarter is now live! You can get there here: https://www.kickstarter.com/projects/wartwormwingding/nemulesis-and-leggite-...
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Big Update!
February 25, 2023
by
John Vanderhoef
3
Hey Donkey Soldiers, As promised earlier this week, I just uploaded an updated version of Nemulesis to Itch. These updates are part of finalizing the game ahead of a planned Kickstarter for a small ph...
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New Update Coming Soon...
February 23, 2023
by
John Vanderhoef
1
Hey Donkey Soldiers, In anticipation of a Kickstarter later this year where I will issue a limited run of physical copies of Nemulesis, I am going back and updating the game to what will likely be its...
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Muleniverse Kickstarter Update
November 01, 2022
by
John Vanderhoef
2
Hey! I'm happy to announce that the Kickstarter for the physical complete-in-box NES release for Bat Lizard Bonanza is coming on NOVEMBER 15! Bat Lizard Bonanza is the third game in the MULEniverse se...
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Small Update
August 28, 2022
by
John Vanderhoef
1
Hey! This neMULEsis update alleviates occasional slow down a tiny bit. There are also some stability changes in the code, especially during warping. A few graphical modifications have been made to the...
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Creator Day Sale!
July 29, 2022
by
John Vanderhoef
1
For just 11 more hours the entire Muleniverse saga is 50 percent off! Do you have all five games yet? Wampus Wart Worm Wingding Bat Lizard Bonanza Leggite Luta Livre Nemulesis If you were on the fence...
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Updated Camera and More
April 27, 2022
by
John Vanderhoef
Several juicy updates here: This update improves the camera system. The camera should now realign to keep players in the first third of the screen. Players can also now once again walk/scroll left. En...
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Fixed Player Projectile Graphical Glitch
March 09, 2022
by
John Vanderhoef
1
A very minor update this time around. Fixed a glitch that displayed the wrong player projectile for a single frame in certain cases. A special thanks to my friend Dale Coop in the NESdev community who...
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More Fixes
March 07, 2022
by
John Vanderhoef
1
This update includes: Stability fixes. Fixes to a bug that would result in the game freezing under certain circumstances. We're getting closer to the official end of early access and the release of th...
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Minor Backend Fixes
March 03, 2022
by
John Vanderhoef
This update fixes a few outstanding bugs in the backend, though they rarely appeared...
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Oops.
February 05, 2022
by
John Vanderhoef
1
To anybody who tried to download the recent neMULEsis update over the last few days, you probably realized something was wrong when booting it up. The wrong file was uploaded by mistake. The correct R...
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Major Update
February 03, 2022
by
John Vanderhoef
1
Major Update: I’ve added a Boss Rush mode to the game! From the title menu, players can jump right into a Boss Rush mode that has them working their way through all the game’s bosses (17!), back t...
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Lunar New Year MULEniverse Sale!
January 26, 2022
by
John Vanderhoef
2
The entire MULEniverse is on sale as part of Itch.io's Lunar New Year Sale! Each of the five MULEniverse games is 20% off! If you're missing some of the series, now's a good time to complete your coll...
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More Tweaks
January 05, 2022
by
John Vanderhoef
2
The latest update features myriad tweaks to improve performance and player experience. Cheers...
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Minor Updates to Ring in the New Year
January 02, 2022
by
John Vanderhoef
3
Hey all, Just a few minor updates. Fixed it so when players return to standing after crouching and looking left, they will retain their left-facing position. Previously it had always defaulted to righ...
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Demo for New NES Game Now Available (Orebody: Binder's Tale)
November 02, 2021
by
John Vanderhoef
1
Another neMULEsis update? No. Not quite. Since you’ve previously enjoyed neMULEsis, I just wanted to let you know that I have a free demo up now for my latest in-development NES game, Orebody: Binde...
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More Minor Updates (Happy Halloween!)
October 31, 2021
by
John Vanderhoef
1
Updated plasma weapon to consistently split into an up and a down projectile. It had been random, but it wasn't as fun to play. Now you can be sure you'll have a projectile going up and down when your...
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Saw Projectile Fixed
October 29, 2021
by
John Vanderhoef
3
The sprite for the saw projectile was somehow messed up during my last update. It's fixed now. That's it. Have a good weekend!...
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Some Small Changes
October 29, 2021
by
John Vanderhoef
2
Hey Donkey Soldiers, I increased movement speed for players, slightly increased jump speed, and I adjusted many other small things, such as some enemy behaviors, to make an overall better (if not slig...
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Last day of MULEniverse Sale!
September 28, 2021
by
John Vanderhoef
2
Dear player, It's the LAST DAY to pick up the entire MULEniverse NES game collection on sale for a pittance. The MULEniverse spans 5 NES games across 5 genres. https://itch.io/s/55594/muleniverse-sale...
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Minor Updates
September 25, 2021
by
John Vanderhoef
2
This is just a minor update. I had to slightly change the behavior of the cluster plasma projectile. It now explodes into projectiles that go either up or down. Its former behavior had the chance to l...
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A Few More Tweaks
September 04, 2021
by
John Vanderhoef
1
Hey Folks, More casual testing forced me to make another small update: I adjusted the speed of projectiles in order to include fewer frames per player projectile shot. This was a balancing act, and I...
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A Good Place to Be
September 03, 2021
by
John Vanderhoef
Hey folks, Truth be told, I’ve never been happy with the state of neMULEsis until this update. For those who’ve been following the progress on the game, it might be obvious why. But for the first...
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Some Outstanding Issues Fixed!
September 01, 2021
by
John Vanderhoef
Hey folks, I'm happy to report that I finally fixed some outstanding issues with the game. At least, I think so. I mean, I'm pretty sure. In any case, this is now the best version of the game. UPDATES...
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GameDev is Hard
August 29, 2021
by
John Vanderhoef
Hey MULE commandos, A bug I thought I had squashed in yesterday's update was still present, so I had another go at it. I think -- emphasis on think -- that I finally fixed it this time. Basically, on...
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Stability Updates and More
August 28, 2021
by
John Vanderhoef
1
Hey MULE commandos! Thanks again for all the feedback so far. Even if I cannot implement all the suggested changes for this or that reason, I appreciate hearing everybody’s perspectives on how the g...
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Thanks and Promises
August 24, 2021
by
John Vanderhoef
3
I just wanted to thank everybody who has purchased the game in Early Access and for those who have provided detailed reports of issues with the game. Many of these I am aware of, but there are many is...
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neMULEsis Single-Player Mode Now Available!
August 21, 2021
by
John Vanderhoef
1
I just released the entire single-player campaign for neMULEsis as an Early Access ROM. The current released version of neMULEsis is considered an Early Access version. It contains the full single-pla...
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More Minor Updates
August 10, 2021
by
John Vanderhoef
1
Various small tweaks and changes in this latest build, mostly to try to optimize framerate. Cheers, John...
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Crouch Collision Working!
August 06, 2021
by
John Vanderhoef
1
Updates: Fixed collision when the player is in the crouch state. As in, players can actually get hit when crouching now. This makes the game slightly more challenging, but this is the intended behavio...
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Another Minor Demo Update
August 03, 2021
by
John Vanderhoef
2
Fixed a bug on the timer concerned with the splash screens. They were sometimes auto-advancing the player. Should be good now. Removed the enemy hurt state, which makes enemy behavior and the action m...
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Updated Demo (8.1.21)
August 01, 2021
by
John Vanderhoef
1
Based on initial player feedback, I've made a few changes to the game and updated the demo. There were scrolling bugs that created solid blocks where there were not supposed to be any. I had to augmen...
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