Inching closer to the finish line...


Hey!

I'm back ahead of the weekend with another meaningful update to Leggite Luta Livre as I inch closer to a finalized game.

Updates

  • Slightly altered behavior of the robot enemy in Mission 4 to make them a little more fun to fight.
  • Added a cat bug balloon hazard to Mission 2 for variety’s sake.
  • Added animation to the harmful objects (lightning bolt, coin, blob) that fall during the acid rain cloud, the wampus and the final boss fights.
  • Added one more enemy to some screens with only one enemy to try to give players more opportunities to gain experience, especially early in the game.
  • Reduced size of factory crushers to avoid one instance of a sprite overload issue in Mission 4. There’s no super observable change to the crushers, but the glitch no longer occurs.
  • Lowered HP of eel pie and robot enemies by 1 to make fighting them go faster. I.E. pacing.
  • Enemy health bars now disappear on the bottom of the screen upon player death.
  • Expanded end credits.
  • Minor improvements and/or changes to other areas of the game for an improved experience.
  • I also included box cover art for those who like those in their digital collections.

By the way, to keep up with all things Muleniverse, like the upcoming Kickstarter for the only chance to grab physical copies of Leggite Luta Livre and Nemulesis, consider signing up for my email list. I only send out a few emails per year and only if there is news pertinent to this game series. Sign up here: https://forms.gle/8BycsAcYpaMHoB5F6

Cheers,

John

Files

Leggite_Luta_Livre.zip 354 kB
May 26, 2023

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