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This is a submission to
Old School Jam
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View all by John Vanderhoef
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Devlog
Submission to $1,000 Prize - INDIE LIFT 2020
Submission to Decade Jam
Submission to Old School Jam
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Bat Lizard Bonanza
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Devlog
Updated Package to include ROM, Manual, and Box Art
January 03, 2023
by
John Vanderhoef
1
I have updated the download package to include the latest ROM, manual, and box art from my recent Kickstarter for a small physical release of Bat Lizard Bonanza. If you supported the Kickstarter, than...
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Kickstarter Bat Lizard Bonanza Update
December 13, 2022
by
John Vanderhoef
Hey! In order to prep for the official physical release of Bat Lizard Bonanza, I've gone through and made a number of tweaks to create the definitive edition of the game. There are still 48 hours to g...
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Kickstarter Prelaunch Page Now Live!
October 30, 2022
by
John Vanderhoef
Hey! I'm happy to announce that the Kickstarter for the physical complete-in-box NES release for Bat Lizard Bonanza is coming very soon! The official campaign will launch on NOVEMBER 15 . https://www...
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Massive Update and Kickstarter Announcement!
June 09, 2022
by
John Vanderhoef
1
I have big news! Bat Lizard Bonanza will have a Kickstarter very soon to fund a complete-in-box physical release! The timing is still being worked out, but it will be within the next few months. If yo...
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Updated Weapon Powerup System
April 17, 2022
by
John Vanderhoef
1
Hey all, The progression of powerups in Bat Lizard Bonanza has never really sat right with me. I also felt that it took a little too long for players to feel "powerful." While I am still limited by a...
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Lunar New Year MULEniverse Sale!
January 26, 2022
by
John Vanderhoef
2
The entire MULEniverse is on sale as part of Itch.io's Lunar New Year Sale! Each of the five MULEniverse games is 20% off! If you're missing some of the series, now's a good time to complete your coll...
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Major Bat Lizard Bonanza Update
November 11, 2021
by
John Vanderhoef
Bat Lizard Bonanza Updates Added a Hyper Mode that doubles the speed of the game’s scrolling for players who want a unique experience after finishing standard mode -- or just want to run through the...
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Big Update Coming Soon
November 10, 2021
by
John Vanderhoef
1
Hey all, I just wanted to give everybody a heads up that a pretty big update to Bat Lizard Bonanza is coming soon. This update will improve the overall experience and includes everything from graphica...
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Demo for New NES Game Now Available (Orebody: Binder's Tale)
November 02, 2021
by
John Vanderhoef
1
Since you’ve previously enjoyed Bat Lizard Bonanza, I just wanted to let you know that I have a free demo up now for my latest in-development NES game, Orebody: Binder’s Tale. You can grab the dem...
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Last day of MULEniverse Sale!
September 28, 2021
by
John Vanderhoef
2
Dear player, It's the LAST DAY to pick up the entire MULEniverse NES game collection on sale for a pittance. The MULEniverse spans 5 NES games across 5 genres. You can also buy all the games individua...
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neMULEsis Now in Early Access
August 21, 2021
by
John Vanderhoef
2
I just released the entire single-player campaign for neMULEsis, the fifth game in the MULEniverse, as an Early Access ROM. The current released version of neMULEsis is considered an Early Access vers...
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Minor Update
July 07, 2021
by
John Vanderhoef
1
Hey Bat Lizards, Incredibly minor update. I'm going through my early NES games and changing it so blank sprites aren't drawn. Not sure anybody will notice except on screens with large enemies and a lo...
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Weapon Upgrade System and Minor Updates
February 26, 2021
by
John Vanderhoef
The weapon upgrade system in Bat Lizard has always bugged me. There are many limitations on the NES when it comes to shmups, and I was working with a code base that was never optimized for shooters. S...
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Several Small Updates
February 21, 2021
by
John Vanderhoef
1
Just a smattering of small updates: -added sound effects to enemy projectiles (finally, right?) -updated background a bit in Level 3 -fixed some lingering issues by warping players straight from sever...
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A Fix for the Fix
January 11, 2021
by
John Vanderhoef
Oops! I didn't test the last update enough and it turns out I didn't fully fix the problem. Well, after spending a good amount of time testing the game, I'm confident I have finally fixed the previous...
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Major Bug Fix
January 10, 2021
by
John Vanderhoef
The last build of Bat Lizard Bonanza contained a bug that I missed which made it impossible to finish level 2 and progress in the game. It should now be fixed, and players are now able to play through...
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Minor Update: Boss Checkpoints
November 19, 2020
by
John Vanderhoef
This is a minor update. I now have a check point screen before boss encounters. Players suggested it was frustrating to die on a boss and have to play a portion of the level over again. Well, now you...
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Minor Tweaks
October 22, 2020
by
John Vanderhoef
Updates: I added a selection menu at the title screen so players can choose to either begin outright or learn the controls and how upgrade items work. This means experienced players can just jump righ...
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Beta Update 4
October 08, 2020
by
John Vanderhoef
I just pushed through a new build with a variety of changes to A.I. behavior across the game. These changes hopefully create a more dynamic, challenging, but fair experience. I'll be continuing to twe...
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Beta Update 4
October 07, 2020
by
John Vanderhoef
Just some slight tweaks to background tiles. I've also included an explanation for how the points system works and how to earn a 1up...
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Beta Update 3
October 04, 2020
by
John Vanderhoef
A minor tweak to the way the clear screen powerup affects boss monsters. It used to incorrectly kill them without triggering a warp to the next level. That is now fixed. Encountering these powerups du...
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Beta Update 2
October 04, 2020
by
John Vanderhoef
Thanks to my friend and NESMaker extraordinaire Dale Coop, the bugs impacting the player projectile and enemy A.I. behavior have been fixed! That's the only major update right now. But it's a signific...
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Beta Update 1
October 03, 2020
by
John Vanderhoef
I've updated the Bat Lizard Bonanza beta with the following: 1) A screen explaining the powerups at the start of the game. 2) A checkpoint after every mid-boss. No more having to go through the entire...
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